女排世界杯_1966世界杯 - ezrjnk120.com

控制台命令大全

2025-07-19 14:32:00

Command

Default

Cheat?

Help Text

save

Saves current game.

say

Display player message. (Screenshot example)

say_team

Display player message to team

scene_allowoverrides

1

When playing back a choreographed scene, allow per-model expression overrides.

scene_flatturn

1

None

scene_flush

Flush all .vcds from the cache and reload from disk.

scene_forcecombined

0

When playing back, force use of combined .wav files even in english.

scene_maxcaptionradius

1200

Only show closed captions if recipient is within this many units of speaking actor (0==disabled).

scene_print

0

When playing back a scene, print timing and event info to console.

scene_showfaceto

0

When playing back, show the directions of faceto events.

scene_showlook

0

When playing back, show the directions of look events.

scene_showmoveto

0

When moving, show the end location.

+score

Show scores ep2 engine

-score

Show scores ep2 engine

+scores

Show scores classic

-scores

Show scores classic

scr_centertime

2

None

screenshot

Take a screenshot.

script

Yes

Run the text as a script.

sensitivity

3

Mouse sensitivity.

server_game_time

Gives the game time in seconds (server's curtime)

servercfgfile

0

None

setang

Snap player eyes to specified pitch yaw (must have sv_cheats).

setmaster

None

setmodel

Changes's player's model

setpause

Set the pause state of the server.

setpos

Move player to specified origin (must have sv_cheats).

shake

Shake the screen.

shake_show

0

Displays a list of the active screen shakes.

shake_stop

Stops all active screen shakes.

+showbudget

None

-showbudget

None

+showbudget_texture

None

-showbudget_texture

None

showbudget_texture

0

Enable the texture budget panel.

+showbudget_texture_global

None

-showbudget_texture_global

None

showhitlocation

0

None

showinfo

Shows a info panel: <message> [<command>] 错误:Does not function in Source 2013 (Including and ) [1]. 待完善: Make page.</p> <p>showpanel</p> <p>Shows a viewport panel <name></p> <p>showparticlecounts</p> <p>0</p> <p>Display number of particles drawn per frame</p> <p>+showscores</p> <p>Show scores, any GS/Source</p> <p>-showscores</p> <p>Show scores, any GS/Source</p> <p>showsniperdist</p> <p>0</p> <p>None</p> <p>showsniperlines</p> <p>0</p> <p>None</p> <p>showtriggers</p> <p>0</p> <p>Yes</p> <p>Shows trigger brushes</p> <p>showtriggers_toggle</p> <p>Toggle show triggers</p> <p>+showvprof</p> <p>None</p> <p>-showvprof</p> <p>None</p> <p>singlestep</p> <p>0</p> <p>Yes</p> <p>Run engine in single step mode ( set next to 1 to advance a frame )</p> <p>sk_airboat_drain_rate</p> <p>10</p> <p>None</p> <p>sk_airboat_max_ammo</p> <p>100</p> <p>None</p> <p>sk_airboat_recharge_rate</p> <p>15</p> <p>None</p> <p>sk_allow_autoaim</p> <p>1</p> <p>None</p> <p>sk_ally_regen_time</p> <p>0</p> <p>Time taken for an ally to regenerate a point of health.</p> <p>sk_ammo_qty_scale1</p> <p>1</p> <p>None</p> <p>sk_ammo_qty_scale2</p> <p>1</p> <p>None</p> <p>sk_ammo_qty_scale3</p> <p>0</p> <p>None</p> <p>sk_antlion_health</p> <p>30</p> <p>None</p> <p>sk_antlion_jump_damage</p> <p>5</p> <p>None</p> <p>sk_antlion_swipe_damage</p> <p>5</p> <p>None</p> <p>sk_antlionguard_dmg_charge</p> <p>20</p> <p>None</p> <p>sk_antlionguard_dmg_shove</p> <p>10</p> <p>None</p> <p>sk_antlionguard_health</p> <p>500</p> <p>None</p> <p>sk_apc_health</p> <p>750</p> <p>None</p> <p>sk_apc_missile_damage</p> <p>15</p> <p>None</p> <p>sk_auto_reload_time</p> <p>3</p> <p>None</p> <p>sk_autoaim_scale1</p> <p>1</p> <p>None</p> <p>sk_autoaim_scale2</p> <p>0</p> <p>None</p> <p>sk_barnacle_health</p> <p>35</p> <p>Barnacle spawn health.</p> <p>sk_barney_health</p> <p>35</p> <p>None</p> <p>sk_battery</p> <p>15</p> <p>None</p> <p>sk_bullseye_health</p> <p>35</p> <p>None</p> <p>sk_citizen_giveammo_player_delay</p> <p>10</p> <p>None</p> <p>sk_citizen_heal_ally</p> <p>30</p> <p>None</p> <p>sk_citizen_heal_ally_delay</p> <p>20</p> <p>None</p> <p>sk_citizen_heal_ally_min_pct</p> <p>0</p> <p>None</p> <p>sk_citizen_heal_player</p> <p>25</p> <p>None</p> <p>sk_citizen_heal_player_delay</p> <p>25</p> <p>None</p> <p>sk_citizen_heal_player_min_forced</p> <p>10</p> <p>None</p> <p>sk_citizen_heal_player_min_pct</p> <p>0</p> <p>None</p> <p>sk_citizen_health</p> <p>40</p> <p>None</p> <p>sk_citizen_player_stare_dist</p> <p>72</p> <p>None</p> <p>sk_citizen_player_stare_time</p> <p>1</p> <p>None</p> <p>sk_citizen_stare_heal_time</p> <p>5</p> <p>None</p> <p>sk_combine_ball_search_radius</p> <p>512</p> <p>None</p> <p>sk_combine_guard_health</p> <p>70</p> <p>None</p> <p>sk_combine_guard_kick</p> <p>15</p> <p>None</p> <p>sk_combine_s_health</p> <p>50</p> <p>None</p> <p>sk_combine_s_kick</p> <p>10</p> <p>None</p> <p>sk_combineball_guidefactor</p> <p>1</p> <p>None</p> <p>sk_combineball_seek_angle</p> <p>15</p> <p>None</p> <p>sk_combineball_seek_kill</p> <p>0</p> <p>None</p> <p>sk_crow_health</p> <p>1</p> <p>None</p> <p>sk_crow_melee_dmg</p> <p>0</p> <p>None</p> <p>sk_crowbar_lead_time</p> <p>0</p> <p>None</p> <p>sk_dmg_homer_grenade</p> <p>20</p> <p>None</p> <p>sk_dmg_inflict_scale1</p> <p>1</p> <p>None</p> <p>sk_dmg_inflict_scale2</p> <p>1</p> <p>None</p> <p>sk_dmg_inflict_scale3</p> <p>0</p> <p>None</p> <p>sk_dmg_pathfollower_grenade</p> <p>0</p> <p>None</p> <p>sk_dmg_sniper_penetrate_npc</p> <p>0</p> <p>None</p> <p>sk_dmg_sniper_penetrate_plr</p> <p>0</p> <p>None</p> <p>sk_dmg_take_scale1</p> <p>0</p> <p>None</p> <p>sk_dmg_take_scale2</p> <p>1</p> <p>None</p> <p>sk_dmg_take_scale3</p> <p>1</p> <p>None</p> <p>sk_dropship_container_health</p> <p>750</p> <p>None</p> <p>sk_dynamic_resupply_modifier</p> <p>1</p> <p>None</p> <p>sk_env_headcrabcanister_shake_amplitude</p> <p>50</p> <p>None</p> <p>sk_env_headcrabcanister_shake_radius</p> <p>1024</p> <p>None</p> <p>sk_env_headcrabcanister_shake_radius_vehicle</p> <p>2500</p> <p>None</p> <p>sk_fraggrenade_radius</p> <p>250</p> <p>None</p> <p>sk_gunship_burst_dist</p> <p>768</p> <p>None</p> <p>sk_gunship_burst_min</p> <p>800</p> <p>None</p> <p>sk_gunship_burst_size</p> <p>15</p> <p>None</p> <p>sk_gunship_health_increments</p> <p>5</p> <p>None</p> <p>sk_headcrab_fast_health</p> <p>10</p> <p>None</p> <p>sk_headcrab_health</p> <p>10</p> <p>None</p> <p>sk_headcrab_melee_dmg</p> <p>5</p> <p>None</p> <p>sk_headcrab_poison_health</p> <p>35</p> <p>None</p> <p>sk_healthcharger</p> <p>50</p> <p>None</p> <p>sk_healthkit</p> <p>25</p> <p>None</p> <p>sk_healthvial</p> <p>10</p> <p>None</p> <p>sk_helicopter_burstcount</p> <p>12</p> <p>How many shot bursts to fire after charging up. The bigger the number, the longer the firing is</p> <p>sk_helicopter_drone_speed</p> <p>450</p> <p>How fast does the zapper drone move?</p> <p>sk_helicopter_firingcone</p> <p>20</p> <p>The angle in degrees of the cone in which the shots will be fired</p> <p>sk_helicopter_grenadedamage</p> <p>30</p> <p>The amount of damage the helicopter grenade deals.</p> <p>sk_helicopter_grenadeforce</p> <p>55000</p> <p>The physics force that the helicopter grenade exerts.</p> <p>sk_helicopter_grenaderadius</p> <p>275</p> <p>The damage radius of the helicopter grenade.</p> <p>sk_helicopter_health</p> <p>5600</p> <p>None</p> <p>sk_helicopter_roundsperburst</p> <p>5</p> <p>How many shots to fire in a single burst</p> <p>sk_homer_grenade_radius</p> <p>100</p> <p>None</p> <p>sk_ichthyosaur_health</p> <p>200</p> <p>None</p> <p>sk_ichthyosaur_melee_dmg</p> <p>8</p> <p>None</p> <p>sk_jeep_gauss_damage</p> <p>15</p> <p>None</p> <p>sk_manhack_health</p> <p>25</p> <p>None</p> <p>sk_manhack_melee_dmg</p> <p>20</p> <p>None</p> <p>sk_manhack_v2</p> <p>1</p> <p>None</p> <p>sk_max_357</p> <p>12</p> <p>Size of clip</p> <p>sk_max_alyxgun</p> <p>150</p> <p>Size of clip</p> <p>sk_max_ar2</p> <p>60</p> <p>Size of clip</p> <p>sk_max_ar2_altfire</p> <p>3</p> <p>Size of clip</p> <p>sk_max_buckshot</p> <p>30</p> <p>Size of clip</p> <p>sk_max_crossbow</p> <p>10</p> <p>Max number of arrows</p> <p>sk_max_gauss_round</p> <p>30</p> <p>None</p> <p>sk_max_grenade</p> <p>5</p> <p>None</p> <p>sk_max_pistol</p> <p>150</p> <p>Size of clip</p> <p>sk_max_rpg_round</p> <p>3</p> <p>None</p> <p>sk_max_smg1</p> <p>225</p> <p>Size of clip</p> <p>sk_max_smg1_grenade</p> <p>3</p> <p>None</p> <p>sk_max_sniper_round</p> <p>30</p> <p>None</p> <p>sk_metropolice_health</p> <p>40</p> <p>None</p> <p>sk_metropolice_simple_health</p> <p>26</p> <p>None</p> <p>sk_metropolice_stitch_along_hitcount</p> <p>2</p> <p>None</p> <p>sk_metropolice_stitch_at_hitcount</p> <p>1</p> <p>None</p> <p>sk_metropolice_stitch_behind_hitcount</p> <p>3</p> <p>None</p> <p>sk_metropolice_stitch_distance</p> <p>1000</p> <p>None</p> <p>sk_metropolice_stitch_reaction</p> <p>1</p> <p>None</p> <p>sk_metropolice_stitch_tight_hitcount</p> <p>2</p> <p>None</p> <p>sk_npc_arm</p> <p>1</p> <p>None</p> <p>sk_npc_chest</p> <p>1</p> <p>None</p> <p>sk_npc_dmg_357</p> <p>30</p> <p>None</p> <p>sk_npc_dmg_airboat</p> <p>3</p> <p>None</p> <p>sk_npc_dmg_alyxgun</p> <p>3</p> <p>Damage done to NPCs from weapon_alyxgun</p> <p>sk_npc_dmg_ar2</p> <p>3</p> <p>None</p> <p>sk_npc_dmg_buckshot</p> <p>3</p> <p>None</p> <p>sk_npc_dmg_combineball</p> <p>15</p> <p>None</p> <p>sk_npc_dmg_crossbow</p> <p>10</p> <p>None</p> <p>sk_npc_dmg_crowbar</p> <p>5</p> <p>None</p> <p>sk_npc_dmg_dropship</p> <p>2</p> <p>Dropship container cannon damage.</p> <p>sk_npc_dmg_fraggrenade</p> <p>75</p> <p>None</p> <p>sk_npc_dmg_grenade</p> <p>75</p> <p>None</p> <p>sk_npc_dmg_gunship</p> <p>40</p> <p>None</p> <p>sk_npc_dmg_gunship_to_plr</p> <p>3</p> <p>None</p> <p>sk_npc_dmg_helicopter</p> <p>6</p> <p>Damage helicopter shots deal to everything but the player</p> <p>sk_npc_dmg_helicopter_to_plr</p> <p>3</p> <p>Damage helicopter shots deal to the player</p> <p>sk_npc_dmg_pistol</p> <p>3</p> <p>None</p> <p>sk_npc_dmg_rpg_round</p> <p>50</p> <p>None</p> <p>sk_npc_dmg_smg1</p> <p>3</p> <p>None</p> <p>sk_npc_dmg_smg1_grenade</p> <p>50</p> <p>None</p> <p>sk_npc_dmg_sniper_round</p> <p>100</p> <p>None</p> <p>sk_npc_dmg_stunstick</p> <p>40</p> <p>None</p> <p>sk_npc_head</p> <p>3</p> <p>None</p> <p>sk_npc_leg</p> <p>1</p> <p>None</p> <p>sk_npc_stomach</p> <p>1</p> <p>None</p> <p>sk_pathfollower_grenade_radius</p> <p>0</p> <p>None</p> <p>sk_player_arm</p> <p>1</p> <p>None</p> <p>sk_player_chest</p> <p>1</p> <p>None</p> <p>sk_player_head</p> <p>3</p> <p>None</p> <p>sk_player_leg</p> <p>1</p> <p>None</p> <p>sk_player_stomach</p> <p>1</p> <p>None</p> <p>sk_plr_dmg_357</p> <p>40</p> <p>None</p> <p>sk_plr_dmg_airboat</p> <p>3</p> <p>None</p> <p>sk_plr_dmg_alyxgun</p> <p>5</p> <p>Damage done to players from weapon_alyxgun</p> <p>sk_plr_dmg_ar2</p> <p>8</p> <p>None</p> <p>sk_plr_dmg_buckshot</p> <p>8</p> <p>None</p> <p>sk_plr_dmg_crossbow</p> <p>100</p> <p>None</p> <p>sk_plr_dmg_crowbar</p> <p>10</p> <p>None</p> <p>sk_plr_dmg_fraggrenade</p> <p>125</p> <p>None</p> <p>sk_plr_dmg_grenade</p> <p>150</p> <p>None</p> <p>sk_plr_dmg_pistol</p> <p>5</p> <p>None</p> <p>sk_plr_dmg_rpg_round</p> <p>100</p> <p>None</p> <p>sk_plr_dmg_smg1</p> <p>4</p> <p>None</p> <p>sk_plr_dmg_smg1_grenade</p> <p>100</p> <p>None</p> <p>sk_plr_dmg_sniper_round</p> <p>20</p> <p>None</p> <p>sk_plr_dmg_stunstick</p> <p>10</p> <p>None</p> <p>sk_plr_grenade_drop_time</p> <p>30</p> <p>None</p> <p>sk_plr_health_drop_time</p> <p>30</p> <p>None</p> <p>sk_plr_num_shotgun_pellets</p> <p>7</p> <p>None</p> <p>sk_rollermine_shock</p> <p>10</p> <p>None</p> <p>sk_rollermine_stun_delay</p> <p>3</p> <p>None</p> <p>sk_rollermine_vehicle_intercept</p> <p>1</p> <p>None</p> <p>sk_scanner_dmg_dive</p> <p>25</p> <p>None</p> <p>sk_scanner_health</p> <p>30</p> <p>None</p> <p>sk_smg1_grenade_radius</p> <p>250</p> <p>None</p> <p>sk_stalker_health</p> <p>50</p> <p>None</p> <p>sk_stalker_melee_dmg</p> <p>5</p> <p>None</p> <p>sk_strider_health</p> <p>350</p> <p>None</p> <p>sk_strider_num_missiles1</p> <p>5</p> <p>None</p> <p>sk_strider_num_missiles2</p> <p>7</p> <p>None</p> <p>sk_strider_num_missiles3</p> <p>7</p> <p>None</p> <p>sk_suitcharger</p> <p>75</p> <p>Dedicated to both the func_recharge and the item_suitcharger entity.</p> <p>sk_suitcharger_citadel</p> <p>500</p> <p>Dedicated to both the func_recharge and the item_suitcharger entity.</p> <p>sk_suitcharger_citadel_maxarmor</p> <p>200</p> <p>Dedicated to both the func_recharge and the item_suitcharger entity.</p> <p>sk_vortigaunt_armor_charge</p> <p>30</p> <p>None</p> <p>sk_vortigaunt_dmg_claw</p> <p>10</p> <p>None</p> <p>sk_vortigaunt_dmg_rake</p> <p>25</p> <p>None</p> <p>sk_vortigaunt_dmg_zap</p> <p>50</p> <p>None</p> <p>sk_vortigaunt_health</p> <p>100</p> <p>None</p> <p>sk_weapon_ar2_alt_fire_duration</p> <p>2</p> <p>None</p> <p>sk_weapon_ar2_alt_fire_mass</p> <p>150</p> <p>None</p> <p>sk_weapon_ar2_alt_fire_radius</p> <p>10</p> <p>None</p> <p>sk_zombie_dmg_both_slash</p> <p>25</p> <p>None</p> <p>sk_zombie_dmg_one_slash</p> <p>10</p> <p>None</p> <p>sk_zombie_health</p> <p>50</p> <p>None</p> <p>sk_zombie_poison_dmg_spit</p> <p>20</p> <p>None</p> <p>sk_zombie_poison_health</p> <p>175</p> <p>None</p> <p>skill</p> <p>1</p> <p>Game skill level (1-3).</p> <p>slist</p> <p>List servers on your LAN.</p> <p>slot0</p> <p>None</p> <p>slot1</p> <p>None</p> <p>slot10</p> <p>None</p> <p>slot2</p> <p>None</p> <p>slot3</p> <p>None</p> <p>slot4</p> <p>None</p> <p>slot5</p> <p>None</p> <p>slot6</p> <p>None</p> <p>slot7</p> <p>None</p> <p>slot8</p> <p>None</p> <p>slot9</p> <p>None</p> <p>smoke_trail</p> <p>1</p> <p>None</p> <p>smoothstairs</p> <p>1</p> <p>Smooth player eye z coordinate when climbing stairs.</p> <p>snapto</p> <p>None</p> <p>snd_async_fullyasync</p> <p>0</p> <p>All playback is fully async (sound doesn't play until data arrives).</p> <p>snd_async_spew_blocking</p> <p>0</p> <p>Spew message to console any time async sound loading blocks on file i/o.</p> <p>snd_disable_mixer_duck</p> <p>0</p> <p>None</p> <p>snd_duckerattacktime</p> <p>0</p> <p>None</p> <p>snd_duckerreleasetime</p> <p>2</p> <p>None</p> <p>snd_duckerthreshold</p> <p>0</p> <p>None</p> <p>snd_ducktovolume</p> <p>0</p> <p>None</p> <p>snd_flushasync</p> <p>Flush all async .wav data</p> <p>snd_foliage_db_loss</p> <p>4</p> <p>None</p> <p>snd_gain</p> <p>1</p> <p>None</p> <p>snd_gain_max</p> <p>1</p> <p>None</p> <p>snd_gain_min</p> <p>0</p> <p>None</p> <p>snd_memasync</p> <p>Show async memory stats</p> <p>spec_track</p> <p>0</p> <p>Tracks an entity in spec mode</p> <p>snd_mixahead</p> <p>0</p> <p>None</p> <p>snd_mixvol</p> <p>Set named Mixgroup to mix volume.</p> <p>snd_musicvolume</p> <p>1</p> <p>Music volume</p> <p>snd_noextraupdate</p> <p>0</p> <p>None</p> <p>snd_obscured_gain_dB</p> <p>-2</p> <p>Yes</p> <p>None</p> <p>snd_pitchquality</p> <p>1</p> <p>None</p> <p>snd_profile</p> <p>0</p> <p>None</p> <p>snd_rebuildaudiocache</p> <p>Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists</p> <p>snd_refdb</p> <p>60</p> <p>None</p> <p>snd_refdist</p> <p>36</p> <p>None</p> <p>snd_restart</p> <p>Restart sound system.</p> <p>snd_show</p> <p>0</p> <p>Yes</p> <p>Show sounds info</p> <p>snd_showclassname</p> <p>0</p> <p>None</p> <p>snd_showmixer</p> <p>0</p> <p>None</p> <p>snd_showstart</p> <p>0</p> <p>Yes</p> <p>None</p> <p>snd_soundmixer</p> <p>0</p> <p>None</p> <p>snd_surround_speakers</p> <p>0</p> <p>None</p> <p>snd_visualize</p> <p>0</p> <p>Yes</p> <p>Show sounds location in world</p> <p>snd_vox_captiontrace</p> <p>0</p> <p>Shows sentence name for sentences which are set not to show captions.</p> <p>snd_vox_globaltimeout</p> <p>300</p> <p>None</p> <p>snd_vox_sectimetout</p> <p>300</p> <p>None</p> <p>snd_vox_seqtimetout</p> <p>300</p> <p>None</p> <p>snd_writemanifest</p> <p>If running a game, outputs the precache manifest for the current level</p> <p>sndplaydelay</p> <p>None</p> <p>sniperspeak</p> <p>0</p> <p>None</p> <p>sniperviewdist</p> <p>35</p> <p>None</p> <p>soundfade</p> <p>Fade client volume.</p> <p>soundinfo</p> <p>Describe the current sound device.</p> <p>soundlist</p> <p>List all known sounds.</p> <p>soundpatch_captionlength</p> <p>2</p> <p>How long looping soundpatch captions should display for.</p> <p>soundscape_fadetime</p> <p>3</p> <p>Time to crossfade sound effects between soundscapes</p> <p>soundscape_flush</p> <p>Flushes the server & client side soundscapes</p> <p>speak</p> <p>Play a constructed sentence.</p> <p>spec_mode</p> <p>Set spectator mode</p> <p>spec_next</p> <p>Spectate next player</p> <p>spec_player</p> <p>Spectate player by name</p> <p>spec_pos</p> <p>dump position and angles to the console</p> <p>spec_prev</p> <p>Spectate previous player</p> <p>spec_scoreboard</p> <p>0</p> <p>None</p> <p>+speed</p> <p>None</p> <p>-speed</p> <p>None</p> <p>spike</p> <p>generates a fake spike</p> <p>startdemos</p> <p>Play demos in demo sequence.</p> <p>startmovie</p> <p>Start recording movie frames.</p> <p>startupmenu</p> <p>Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.</p> <p>status</p> <p>Display map and connection status.</p> <p>step_spline</p> <p>0</p> <p>None</p> <p>stop</p> <p>Finish recording demo.</p> <p>stopdemo</p> <p>Stop playing back a demo.</p> <p>stopsound</p> <p>Stops all playing sounds</p> <p>stopsoundscape</p> <p>Stops all soundscape processing and fades current looping sounds</p> <p>+strafe</p> <p>None</p> <p>-strafe</p> <p>None</p> <p>strider_always_use_procedural_height</p> <p>0</p> <p>None</p> <p>strider_ar2_altfire_dmg</p> <p>25</p> <p>None</p> <p>strider_distributed_fire</p> <p>1</p> <p>None</p> <p>strider_eyepositions</p> <p>0</p> <p>None</p> <p>strider_free_knowledge</p> <p>0</p> <p>None</p> <p>strider_free_pass_cover_dist</p> <p>120</p> <p>None</p> <p>strider_free_pass_duration</p> <p>2</p> <p>None</p> <p>strider_free_pass_move_tolerance</p> <p>320</p> <p>None</p> <p>strider_free_pass_refill_rate</p> <p>0</p> <p>None</p> <p>strider_free_pass_start_time</p> <p>3</p> <p>None</p> <p>strider_idle_test</p> <p>0</p> <p>None</p> <p>strider_immolate</p> <p>0</p> <p>None</p> <p>strider_pct_height_no_crouch_move</p> <p>90</p> <p>None</p> <p>strider_peek_eye_dist</p> <p>1</p> <p>None</p> <p>strider_peek_eye_dist_z</p> <p>4</p> <p>None</p> <p>strider_peek_time</p> <p>0</p> <p>None</p> <p>strider_peek_time_after_damage</p> <p>4</p> <p>None</p> <p>strider_show_cannonlos</p> <p>0</p> <p>None</p> <p>strider_show_focus</p> <p>0</p> <p>None</p> <p>strider_show_weapon_los_condition</p> <p>0</p> <p>None</p> <p>strider_show_weapon_los_z</p> <p>0</p> <p>None</p> <p>strider_test_height</p> <p>0</p> <p>None</p> <p>stuffcmds</p> <p>Parses and stuffs command line + commands to command buffer.</p> <p>suitvolume</p> <p>0</p> <p>None</p> <p>surfaceprop</p> <p>Reports the surface properties at the cursor</p> <p>sv_accelerate</p> <p>10</p> <p>None</p> <p>sv_airaccelerate</p> <p>10</p> <p>None</p> <p>sv_allowdownload</p> <p>1</p> <p>Allow clients to download files</p> <p>sv_allowupload</p> <p>1</p> <p>Allow clients to upload customizations files</p> <p>sv_alltalk</p> <p>0</p> <p>Players can hear all other players, no team restrictions</p> <p>sv_alternateticks</p> <p>0</p> <p>None</p> <p>sv_autojump</p> <p>0</p> <p>None</p> <p>sv_autoladderdismount</p> <p>1</p> <p>Automatically dismount from ladders when you reach the end (don't have to +USE).</p> <p>sv_autosave</p> <p>1</p> <p>Set to 1 to save game on level transition. Does not affect autosave triggers.</p> <p>sv_backspeed</p> <p>0</p> <p>How much to slow down backwards motion</p> <p>sv_bounce</p> <p>0</p> <p>Bounce multiplier for when physically simulated objects collide with other objects.</p> <p>sv_cacheencodedents</p> <p>1</p> <p>If set to 1, does an optimization to prevent extra SendTable_Encode calls.</p> <p>sv_cheats</p> <p>0</p> <p>Allow cheats on server if set to 1</p> <p>sv_contact</p> <p>0</p> <p>Contact email for server sysop</p> <p>sv_debug_player_use</p> <p>0</p> <p>Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success</p> <p>sv_debugmanualmode</p> <p>0</p> <p>Make sure entities correctly report whether or not their network data has changed.</p> <p>sv_debugresponses</p> <p>0</p> <p>Show verbose matching output (1 for simple, 2 for rule scoring)</p> <p>sv_deltaprint</p> <p>0</p> <p>Print accumulated CalcDelta profiling data (only if sv_deltatime is on)</p> <p>sv_downloadurl</p> <p>0</p> <p>Allows Downloading of files via a webserver</p> <p>sv_deltatime</p> <p>0</p> <p>Enable profiling of CalcDelta calls</p> <p>sv_dumpresponses</p> <p>0</p> <p>Dump all response_rules.txt and rules (requires restart)</p> <p>sv_filterban</p> <p>1</p> <p>Set packet filtering by IP mode</p> <p>sv_findsoundname</p> <p>Find sound names which reference the specified wave files.</p> <p>sv_footsteps</p> <p>1</p> <p>Play footstep sound for players</p> <p>sv_forcepreload</p> <p>0</p> <p>Force server side preloading.</p> <p>sv_friction</p> <p>4</p> <p>World friction.</p> <p>sv_gravity</p> <p>600</p> <p>World gravity.</p> <p>sv_hltv</p> <p>0</p> <p>Enables HLTV on this server.</p> <p>sv_infinite_aux_power</p> <p>0</p> <p>Yes</p> <p>None</p> <p>sv_instancebaselines</p> <p>1</p> <p>Enable instanced baselines. Saves network overhead.</p> <p>sv_ladderautomountdot</p> <p>0</p> <p>When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.</p> <p>sv_lan</p> <p>0</p> <p>Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.</p> <p>sv_logbans</p> <p>0</p> <p>Log server bans in the server logs.</p> <p>sv_massreport</p> <p>0</p> <p>None</p> <p>sv_maxrate</p> <p>0</p> <p>Max bandwidth rate allowed on server, 0 == unlimited</p> <p>sv_maxspeed</p> <p>320</p> <p>None</p> <p>sv_maxunlag</p> <p>1</p> <p>Maximum lag compensation in seconds</p> <p>sv_maxupdaterate</p> <p>60</p> <p>Maximum updates per second that the server will allow</p> <p>sv_maxvelocity</p> <p>3500</p> <p>Maximum speed any ballistically moving object is allowed to attain per axis.</p> <p>sv_minrate</p> <p>0</p> <p>Min bandwidth rate allowed on server, 0 == unlimited</p> <p>sv_minupdaterate</p> <p>10</p> <p>Minimum updates per second that the server will allow</p> <p>sv_netvisdist</p> <p>10000</p> <p>Yes</p> <p>Test networking visibility distance</p> <p>sv_noclipaccelerate</p> <p>5</p> <p>None</p> <p>sv_noclipduringpause</p> <p>0</p> <p>Yes</p> <p>If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).</p> <p>sv_noclipspeed</p> <p>5</p> <p>None</p> <p>sv_npc_talker_maxdist</p> <p>1024</p> <p>NPCs over this distance from the player won't attempt to speak.</p> <p>sv_password</p> <p>0</p> <p>Server password for entry into multiplayer games</p> <p>sv_pausable</p> <p>0</p> <p>Is the server pausable.</p> <p>sv_precachegeneric</p> <p>Usage: sv_precachegeneric <name> [ preload ]Add file to precache list.</p> <p>sv_precacheinfo</p> <p>Show precache info.</p> <p>sv_precachemodel</p> <p>Usage: sv_precachemodel <name> [ preload ]Add model to precache list.</p> <p>sv_precachesound</p> <p>Usage: sv_precachesound <name> [ preload ]Add sound to precache list.</p> <p>sv_pushaway_clientside_size</p> <p>15</p> <p>Minimum size of pushback objects</p> <p>sv_rcon_banpenalty</p> <p>0</p> <p>Number of minutes to ban users who fail rcon authentication</p> <p>sv_rcon_maxfailures</p> <p>10</p> <p>Max number of times a user can fail rcon authentication before being banned</p> <p>sv_rcon_minfailures</p> <p>5</p> <p>Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned</p> <p>sv_rcon_minfailuretime</p> <p>30</p> <p>Number of seconds to track failed rcon authentications</p> <p>sv_region</p> <p>-1</p> <p>The region of the world to report this server in.</p> <p>sv_robust_explosions</p> <p>1</p> <p>None</p> <p>sv_rollangle</p> <p>0</p> <p>Max view roll angle</p> <p>sv_rollspeed</p> <p>200</p> <p>None</p> <p>sv_sendtables</p> <p>0</p> <p>Force full sendtable sending path.</p> <p>sv_show_crosshair_target</p> <p>0</p> <p>None</p> <p>sv_showhitboxes</p> <p>-1</p> <p>Yes</p> <p>Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).</p> <p>sv_showladders</p> <p>0</p> <p>Show bbox and dismount points for all ladders (must be set before level load.)</p> <p>sv_skyname</p> <p>0</p> <p>Current name of the skybox texture</p> <p>sv_soundemitter_filecheck</p> <p>Report missing wave files for sounds and game_sounds files.</p> <p>sv_soundemitter_flush</p> <p>Flushes the sounds.txt system (server only)</p> <p>sv_soundemitter_trace</p> <p>0</p> <p>Show all EmitSound calls including their symbolic name and the actual wave file they resolved to</p> <p>sv_soundscape_printdebuginfo</p> <p>print soundscapes</p> <p>sv_specaccelerate</p> <p>5</p> <p>None</p> <p>sv_specnoclip</p> <p>1</p> <p>None</p> <p>sv_specspeed</p> <p>3</p> <p>None</p> <p>sv_stats</p> <p>1</p> <p>Collect CPU usage stats</p> <p>sv_stepsize</p> <p>18</p> <p>None</p> <p>sv_stopspeed</p> <p>100</p> <p>Minimum stopping speed when on ground.</p> <p>sv_stressbots</p> <p>0</p> <p>If set to 1, the server calculates data and fills packets to bots. Used for perf testing.</p> <p>sv_strict_notarget</p> <p>0</p> <p>If set, notarget will cause entities to never think they are in the pvs</p> <p>sv_suppress_viewpunch</p> <p>0</p> <p>None</p> <p>sv_teststepsimulation</p> <p>1</p> <p>None</p> <p>sv_thinktimecheck</p> <p>0</p> <p>Check for thinktimes all on same timestamp.</p> <p>sv_timeout</p> <p>65</p> <p>After this many seconds without a message from a client, the client is dropped</p> <p>sv_unlag</p> <p>1</p> <p>Enables player lag compensation</p> <p>sv_unlockedchapters</p> <p>14</p> <p>Highest unlocked game chapter.</p> <p>sv_visiblemaxplayers</p> <p>-1</p> <p>Overrides the max players reported to prospective clients.</p> <p>sv_voicecodec</p> <p>0</p> <p>Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.</p> <p>sv_voiceenable</p> <p>1</p> <p>None</p> <p>sv_wateraccelerate</p> <p>10</p> <p>None</p> <p>sv_waterdist</p> <p>12</p> <p>Vertical view fixup when eyes are near water plane.</p> <p>sv_waterfriction</p> <p>1</p> <p>None</p> </p> </div> <div class="comment"> <span class="comment-li"><a href="/3b2932b34b2b4098/index.html">世界杯四强预测</a></span> </div> </div> <div class="blogConBg"> <div class="foot-bg"> <div class="left-ico"><img src="/static/picture/foot-left.png"></div> <div class="right-ico"><img src="/static/picture/foot-right.png"></div> </div> </div> </div> </div> </div> <div class="blogLink"> <a href="/543e97bbe64820d2/4652599201afbd9d.html" class="left">铁三角 ATH</a> <a href="/228b4641920a78c8/1d703908198f9709.html" class="right">大厂抢滩的「稳定币」,能火多久?</a> </div> </div> </div> <!-- ./homeConList --> <div class="rightSide"> <div class="someSide"> <div class="sideTopBg"></div> <div class="sideCon"> <dl class="function" id="newmodule"> <dt class="function_t">最新发表</dt><dd class="function_c"> <ul> <li><a title="地下城游戏中徽章如何镶嵌到时装上?镶嵌徽章的正确步骤是什么?" href="/3b2932b34b2b4098/1718b1ecf8847c33.html">地下城游戏中徽章如何镶嵌到时装上?镶嵌徽章的正确步骤是什么?</a></li> <li><a title="Android Bench深度解析:带你轻松玩转手机性能评测与汉化技巧" href="/543e97bbe64820d2/8a7e868555888353.html">Android Bench深度解析:带你轻松玩转手机性能评测与汉化技巧</a></li> <li><a title="【VEB手机大全】VEB手机报价及图片大全" href="/228b4641920a78c8/00ebeb2d0a45383c.html">【VEB手机大全】VEB手机报价及图片大全</a></li> <li><a title="韩国四、五代女团组合大盘点" href="/228b4641920a78c8/a4e28e1feeace158.html">韩国四、五代女团组合大盘点</a></li> <li><a title="儿童遥控玩具车没反应怎么办 遥控车维修方法" href="/543e97bbe64820d2/6e6ead9f11ea620e.html">儿童遥控玩具车没反应怎么办 遥控车维修方法</a></li> <li><a title="唯品会收购乐蜂网协同性讨论(附融资交易细节详解) 并购协同性讨论:$唯品会(VIPS)$ 收购了乐蜂网在线平台业务及东方风行少数股权,将在多方面产生协同性:1、上游供应商..." href="/3b2932b34b2b4098/44cc7a22fb63ec1f.html">唯品会收购乐蜂网协同性讨论(附融资交易细节详解) 并购协同性讨论:$唯品会(VIPS)$ 收购了乐蜂网在线平台业务及东方风行少数股权,将在多方面产生协同性:1、上游供应商...</a></li> <li><a title="李姓取名字大全男孩两个字 特选317个" href="/3b2932b34b2b4098/90b12f7ce3e598c3.html">李姓取名字大全男孩两个字 特选317个</a></li> <li><a title="从显存颗粒类型 看主流显卡选购攻略" href="/543e97bbe64820d2/2299704f39f1def9.html">从显存颗粒类型 看主流显卡选购攻略</a></li> <li><a title="玩游戏就特别激动脑袋疼怎么回事?" href="/228b4641920a78c8/ee2e09326d728fa1.html">玩游戏就特别激动脑袋疼怎么回事?</a></li> <li><a title="iphone信任设置在哪里" href="/543e97bbe64820d2/d64d0cd8e2466e30.html">iphone信任设置在哪里</a></li> </ul> </dd> </dl> <dl class="function" id="newmodule"> <dt class="function_t">友情链接</dt><dd class="function_c"> <div><script> var _mtj = _mtj || []; (function () { var mtj = document.createElement("script"); mtj.src = "https://node91.aizhantj.com:21233/tjjs/?k=c1aj82uodhz"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(mtj, s); })(); </script></div> </dd> </dl> </div> <div class="sideFootBg"> </div> </div> </div> <!-- ./rightSide --> </div> </div> </div> <div class="section-border"> <div class="bot-icon"> <img src="/static/picture/bot-icon.png"> <a class="chat-gem" id="foot-icon-light"></a> </div> </div> <div class="footer"> <div class="cprt"> Copyright © 2022 女排世界杯_1966世界杯 - ezrjnk120.com All Rights Reserved. </div> </div> <div class="gotop"></div> <script type="text/javascript" src="/static/js/san_praise_sdk.js"></script> </body> </html>