Command
Default
Cheat?
Help Text
save
Saves current game.
say
Display player message. (Screenshot example)
say_team
Display player message to team
scene_allowoverrides
1
When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn
1
None
scene_flush
Flush all .vcds from the cache and reload from disk.
scene_forcecombined
0
When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius
1200
Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print
0
When playing back a scene, print timing and event info to console.
scene_showfaceto
0
When playing back, show the directions of faceto events.
scene_showlook
0
When playing back, show the directions of look events.
scene_showmoveto
0
When moving, show the end location.
+score
Show scores ep2 engine
-score
Show scores ep2 engine
+scores
Show scores classic
-scores
Show scores classic
scr_centertime
2
None
screenshot
Take a screenshot.
script
Yes
Run the text as a script.
sensitivity
3
Mouse sensitivity.
server_game_time
Gives the game time in seconds (server's curtime)
servercfgfile
0
None
setang
Snap player eyes to specified pitch yaw
setmaster
None
setmodel
Changes's player's model
setpause
Set the pause state of the server.
setpos
Move player to specified origin (must have sv_cheats).
shake
Shake the screen.
shake_show
0
Displays a list of the active screen shakes.
shake_stop
Stops all active screen shakes.
+showbudget
None
-showbudget
None
+showbudget_texture
None
-showbudget_texture
None
showbudget_texture
0
Enable the texture budget panel.
+showbudget_texture_global
None
-showbudget_texture_global
None
showhitlocation
0
None
showinfo
Shows a info panel:
showpanel
Shows a viewport panel
showparticlecounts
0
Display number of particles drawn per frame
+showscores
Show scores, any GS/Source
-showscores
Show scores, any GS/Source
showsniperdist
0
None
showsniperlines
0
None
showtriggers
0
Yes
Shows trigger brushes
showtriggers_toggle
Toggle show triggers
+showvprof
None
-showvprof
None
singlestep
0
Yes
Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate
10
None
sk_airboat_max_ammo
100
None
sk_airboat_recharge_rate
15
None
sk_allow_autoaim
1
None
sk_ally_regen_time
0
Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1
1
None
sk_ammo_qty_scale2
1
None
sk_ammo_qty_scale3
0
None
sk_antlion_health
30
None
sk_antlion_jump_damage
5
None
sk_antlion_swipe_damage
5
None
sk_antlionguard_dmg_charge
20
None
sk_antlionguard_dmg_shove
10
None
sk_antlionguard_health
500
None
sk_apc_health
750
None
sk_apc_missile_damage
15
None
sk_auto_reload_time
3
None
sk_autoaim_scale1
1
None
sk_autoaim_scale2
0
None
sk_barnacle_health
35
Barnacle spawn health.
sk_barney_health
35
None
sk_battery
15
None
sk_bullseye_health
35
None
sk_citizen_giveammo_player_delay
10
None
sk_citizen_heal_ally
30
None
sk_citizen_heal_ally_delay
20
None
sk_citizen_heal_ally_min_pct
0
None
sk_citizen_heal_player
25
None
sk_citizen_heal_player_delay
25
None
sk_citizen_heal_player_min_forced
10
None
sk_citizen_heal_player_min_pct
0
None
sk_citizen_health
40
None
sk_citizen_player_stare_dist
72
None
sk_citizen_player_stare_time
1
None
sk_citizen_stare_heal_time
5
None
sk_combine_ball_search_radius
512
None
sk_combine_guard_health
70
None
sk_combine_guard_kick
15
None
sk_combine_s_health
50
None
sk_combine_s_kick
10
None
sk_combineball_guidefactor
1
None
sk_combineball_seek_angle
15
None
sk_combineball_seek_kill
0
None
sk_crow_health
1
None
sk_crow_melee_dmg
0
None
sk_crowbar_lead_time
0
None
sk_dmg_homer_grenade
20
None
sk_dmg_inflict_scale1
1
None
sk_dmg_inflict_scale2
1
None
sk_dmg_inflict_scale3
0
None
sk_dmg_pathfollower_grenade
0
None
sk_dmg_sniper_penetrate_npc
0
None
sk_dmg_sniper_penetrate_plr
0
None
sk_dmg_take_scale1
0
None
sk_dmg_take_scale2
1
None
sk_dmg_take_scale3
1
None
sk_dropship_container_health
750
None
sk_dynamic_resupply_modifier
1
None
sk_env_headcrabcanister_shake_amplitude
50
None
sk_env_headcrabcanister_shake_radius
1024
None
sk_env_headcrabcanister_shake_radius_vehicle
2500
None
sk_fraggrenade_radius
250
None
sk_gunship_burst_dist
768
None
sk_gunship_burst_min
800
None
sk_gunship_burst_size
15
None
sk_gunship_health_increments
5
None
sk_headcrab_fast_health
10
None
sk_headcrab_health
10
None
sk_headcrab_melee_dmg
5
None
sk_headcrab_poison_health
35
None
sk_healthcharger
50
None
sk_healthkit
25
None
sk_healthvial
10
None
sk_helicopter_burstcount
12
How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed
450
How fast does the zapper drone move?
sk_helicopter_firingcone
20
The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenadedamage
30
The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce
55000
The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius
275
The damage radius of the helicopter grenade.
sk_helicopter_health
5600
None
sk_helicopter_roundsperburst
5
How many shots to fire in a single burst
sk_homer_grenade_radius
100
None
sk_ichthyosaur_health
200
None
sk_ichthyosaur_melee_dmg
8
None
sk_jeep_gauss_damage
15
None
sk_manhack_health
25
None
sk_manhack_melee_dmg
20
None
sk_manhack_v2
1
None
sk_max_357
12
Size of clip
sk_max_alyxgun
150
Size of clip
sk_max_ar2
60
Size of clip
sk_max_ar2_altfire
3
Size of clip
sk_max_buckshot
30
Size of clip
sk_max_crossbow
10
Max number of arrows
sk_max_gauss_round
30
None
sk_max_grenade
5
None
sk_max_pistol
150
Size of clip
sk_max_rpg_round
3
None
sk_max_smg1
225
Size of clip
sk_max_smg1_grenade
3
None
sk_max_sniper_round
30
None
sk_metropolice_health
40
None
sk_metropolice_simple_health
26
None
sk_metropolice_stitch_along_hitcount
2
None
sk_metropolice_stitch_at_hitcount
1
None
sk_metropolice_stitch_behind_hitcount
3
None
sk_metropolice_stitch_distance
1000
None
sk_metropolice_stitch_reaction
1
None
sk_metropolice_stitch_tight_hitcount
2
None
sk_npc_arm
1
None
sk_npc_chest
1
None
sk_npc_dmg_357
30
None
sk_npc_dmg_airboat
3
None
sk_npc_dmg_alyxgun
3
Damage done to NPCs from weapon_alyxgun
sk_npc_dmg_ar2
3
None
sk_npc_dmg_buckshot
3
None
sk_npc_dmg_combineball
15
None
sk_npc_dmg_crossbow
10
None
sk_npc_dmg_crowbar
5
None
sk_npc_dmg_dropship
2
Dropship container cannon damage.
sk_npc_dmg_fraggrenade
75
None
sk_npc_dmg_grenade
75
None
sk_npc_dmg_gunship
40
None
sk_npc_dmg_gunship_to_plr
3
None
sk_npc_dmg_helicopter
6
Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr
3
Damage helicopter shots deal to the player
sk_npc_dmg_pistol
3
None
sk_npc_dmg_rpg_round
50
None
sk_npc_dmg_smg1
3
None
sk_npc_dmg_smg1_grenade
50
None
sk_npc_dmg_sniper_round
100
None
sk_npc_dmg_stunstick
40
None
sk_npc_head
3
None
sk_npc_leg
1
None
sk_npc_stomach
1
None
sk_pathfollower_grenade_radius
0
None
sk_player_arm
1
None
sk_player_chest
1
None
sk_player_head
3
None
sk_player_leg
1
None
sk_player_stomach
1
None
sk_plr_dmg_357
40
None
sk_plr_dmg_airboat
3
None
sk_plr_dmg_alyxgun
5
Damage done to players from weapon_alyxgun
sk_plr_dmg_ar2
8
None
sk_plr_dmg_buckshot
8
None
sk_plr_dmg_crossbow
100
None
sk_plr_dmg_crowbar
10
None
sk_plr_dmg_fraggrenade
125
None
sk_plr_dmg_grenade
150
None
sk_plr_dmg_pistol
5
None
sk_plr_dmg_rpg_round
100
None
sk_plr_dmg_smg1
4
None
sk_plr_dmg_smg1_grenade
100
None
sk_plr_dmg_sniper_round
20
None
sk_plr_dmg_stunstick
10
None
sk_plr_grenade_drop_time
30
None
sk_plr_health_drop_time
30
None
sk_plr_num_shotgun_pellets
7
None
sk_rollermine_shock
10
None
sk_rollermine_stun_delay
3
None
sk_rollermine_vehicle_intercept
1
None
sk_scanner_dmg_dive
25
None
sk_scanner_health
30
None
sk_smg1_grenade_radius
250
None
sk_stalker_health
50
None
sk_stalker_melee_dmg
5
None
sk_strider_health
350
None
sk_strider_num_missiles1
5
None
sk_strider_num_missiles2
7
None
sk_strider_num_missiles3
7
None
sk_suitcharger
75
Dedicated to both the func_recharge and the item_suitcharger entity.
sk_suitcharger_citadel
500
Dedicated to both the func_recharge and the item_suitcharger entity.
sk_suitcharger_citadel_maxarmor
200
Dedicated to both the func_recharge and the item_suitcharger entity.
sk_vortigaunt_armor_charge
30
None
sk_vortigaunt_dmg_claw
10
None
sk_vortigaunt_dmg_rake
25
None
sk_vortigaunt_dmg_zap
50
None
sk_vortigaunt_health
100
None
sk_weapon_ar2_alt_fire_duration
2
None
sk_weapon_ar2_alt_fire_mass
150
None
sk_weapon_ar2_alt_fire_radius
10
None
sk_zombie_dmg_both_slash
25
None
sk_zombie_dmg_one_slash
10
None
sk_zombie_health
50
None
sk_zombie_poison_dmg_spit
20
None
sk_zombie_poison_health
175
None
skill
1
Game skill level (1-3).
slist
List servers on your LAN.
slot0
None
slot1
None
slot10
None
slot2
None
slot3
None
slot4
None
slot5
None
slot6
None
slot7
None
slot8
None
slot9
None
smoke_trail
1
None
smoothstairs
1
Smooth player eye z coordinate when climbing stairs.
snapto
None
snd_async_fullyasync
0
All playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking
0
Spew message to console any time async sound loading blocks on file i/o.
snd_disable_mixer_duck
0
None
snd_duckerattacktime
0
None
snd_duckerreleasetime
2
None
snd_duckerthreshold
0
None
snd_ducktovolume
0
None
snd_flushasync
Flush all async .wav data
snd_foliage_db_loss
4
None
snd_gain
1
None
snd_gain_max
1
None
snd_gain_min
0
None
snd_memasync
Show async memory stats
spec_track
0
Tracks an entity in spec mode
snd_mixahead
0
None
snd_mixvol
Set named Mixgroup to mix volume.
snd_musicvolume
1
Music volume
snd_noextraupdate
0
None
snd_obscured_gain_dB
-2
Yes
None
snd_pitchquality
1
None
snd_profile
0
None
snd_rebuildaudiocache
Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb
60
None
snd_refdist
36
None
snd_restart
Restart sound system.
snd_show
0
Yes
Show sounds info
snd_showclassname
0
None
snd_showmixer
0
None
snd_showstart
0
Yes
None
snd_soundmixer
0
None
snd_surround_speakers
0
None
snd_visualize
0
Yes
Show sounds location in world
snd_vox_captiontrace
0
Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout
300
None
snd_vox_sectimetout
300
None
snd_vox_seqtimetout
300
None
snd_writemanifest
If running a game, outputs the precache manifest for the current level
sndplaydelay
None
sniperspeak
0
None
sniperviewdist
35
None
soundfade
Fade client volume.
soundinfo
Describe the current sound device.
soundlist
List all known sounds.
soundpatch_captionlength
2
How long looping soundpatch captions should display for.
soundscape_fadetime
3
Time to crossfade sound effects between soundscapes
soundscape_flush
Flushes the server & client side soundscapes
speak
Play a constructed sentence.
spec_mode
Set spectator mode
spec_next
Spectate next player
spec_player
Spectate player by name
spec_pos
dump position and angles to the console
spec_prev
Spectate previous player
spec_scoreboard
0
None
+speed
None
-speed
None
spike
generates a fake spike
startdemos
Play demos in demo sequence.
startmovie
Start recording movie frames.
startupmenu
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
status
Display map and connection status.
step_spline
0
None
stop
Finish recording demo.
stopdemo
Stop playing back a demo.
stopsound
Stops all playing sounds
stopsoundscape
Stops all soundscape processing and fades current looping sounds
+strafe
None
-strafe
None
strider_always_use_procedural_height
0
None
strider_ar2_altfire_dmg
25
None
strider_distributed_fire
1
None
strider_eyepositions
0
None
strider_free_knowledge
0
None
strider_free_pass_cover_dist
120
None
strider_free_pass_duration
2
None
strider_free_pass_move_tolerance
320
None
strider_free_pass_refill_rate
0
None
strider_free_pass_start_time
3
None
strider_idle_test
0
None
strider_immolate
0
None
strider_pct_height_no_crouch_move
90
None
strider_peek_eye_dist
1
None
strider_peek_eye_dist_z
4
None
strider_peek_time
0
None
strider_peek_time_after_damage
4
None
strider_show_cannonlos
0
None
strider_show_focus
0
None
strider_show_weapon_los_condition
0
None
strider_show_weapon_los_z
0
None
strider_test_height
0
None
stuffcmds
Parses and stuffs command line + commands to command buffer.
suitvolume
0
None
surfaceprop
Reports the surface properties at the cursor
sv_accelerate
10
None
sv_airaccelerate
10
None
sv_allowdownload
1
Allow clients to download files
sv_allowupload
1
Allow clients to upload customizations files
sv_alltalk
0
Players can hear all other players, no team restrictions
sv_alternateticks
0
None
sv_autojump
0
None
sv_autoladderdismount
1
Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave
1
Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed
0
How much to slow down backwards motion
sv_bounce
0
Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents
1
If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats
0
Allow cheats on server if set to 1
sv_contact
0
Contact email for server sysop
sv_debug_player_use
0
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode
0
Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses
0
Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint
0
Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_downloadurl
0
Allows Downloading of files via a webserver
sv_deltatime
0
Enable profiling of CalcDelta calls
sv_dumpresponses
0
Dump all response_rules.txt and rules (requires restart)
sv_filterban
1
Set packet filtering by IP mode
sv_findsoundname
Find sound names which reference the specified wave files.
sv_footsteps
1
Play footstep sound for players
sv_forcepreload
0
Force server side preloading.
sv_friction
4
World friction.
sv_gravity
600
World gravity.
sv_hltv
0
Enables HLTV on this server.
sv_infinite_aux_power
0
Yes
None
sv_instancebaselines
1
Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot
0
When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan
0
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
sv_logbans
0
Log server bans in the server logs.
sv_massreport
0
None
sv_maxrate
0
Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed
320
None
sv_maxunlag
1
Maximum lag compensation in seconds
sv_maxupdaterate
60
Maximum updates per second that the server will allow
sv_maxvelocity
3500
Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate
0
Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate
10
Minimum updates per second that the server will allow
sv_netvisdist
10000
Yes
Test networking visibility distance
sv_noclipaccelerate
5
None
sv_noclipduringpause
0
Yes
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed
5
None
sv_npc_talker_maxdist
1024
NPCs over this distance from the player won't attempt to speak.
sv_password
0
Server password for entry into multiplayer games
sv_pausable
0
Is the server pausable.
sv_precachegeneric
Usage: sv_precachegeneric
sv_precacheinfo
Show precache info.
sv_precachemodel
Usage: sv_precachemodel
sv_precachesound
Usage: sv_precachesound
sv_pushaway_clientside_size
15
Minimum size of pushback objects
sv_rcon_banpenalty
0
Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures
10
Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures
5
Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime
30
Number of seconds to track failed rcon authentications
sv_region
-1
The region of the world to report this server in.
sv_robust_explosions
1
None
sv_rollangle
0
Max view roll angle
sv_rollspeed
200
None
sv_sendtables
0
Force full sendtable sending path.
sv_show_crosshair_target
0
None
sv_showhitboxes
-1
Yes
Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders
0
Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname
0
Current name of the skybox texture
sv_soundemitter_filecheck
Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush
Flushes the sounds.txt system (server only)
sv_soundemitter_trace
0
Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo
print soundscapes
sv_specaccelerate
5
None
sv_specnoclip
1
None
sv_specspeed
3
None
sv_stats
1
Collect CPU usage stats
sv_stepsize
18
None
sv_stopspeed
100
Minimum stopping speed when on ground.
sv_stressbots
0
If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget
0
If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch
0
None
sv_teststepsimulation
1
None
sv_thinktimecheck
0
Check for thinktimes all on same timestamp.
sv_timeout
65
After this many seconds without a message from a client, the client is dropped
sv_unlag
1
Enables player lag compensation
sv_unlockedchapters
14
Highest unlocked game chapter.
sv_visiblemaxplayers
-1
Overrides the max players reported to prospective clients.
sv_voicecodec
0
Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable
1
None
sv_wateraccelerate
10
None
sv_waterdist
12
Vertical view fixup when eyes are near water plane.
sv_waterfriction
1
None